c|net - 6.7.13 by Dan Farber
"You'll get 20/20, perfectly augmented vision by 2020, with movie-quality special effects blended seamlessly into the world around you,"
|Dan Farber/Augmented Reality Expo|
Like most technologies that eventually reach a mass market, augmented reality, or AR, has been gestating in university labs, as well as small companies focused on gaming and vertical applications, for nearly half a century. Emerging products like Google Glass and Oculus Rift's 3D virtual reality headset for immersive gaming are drawing attention to what could now be termed the "wearable revolution," but they barely scratch the surface of what's to come.
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