Documenting the Coming Singularity

Friday, September 05, 2008

Making the Visible Invisible

IEET - August 19, 2008 by James Cascio

The Metaverse Roadmap Overview, an exploration of imminent 3D technologies, posited a number of different scenarios of what a future “metaverse” could look like. The four scenarios—augmented reality, life-logging, virtual worlds, and mirror worlds—each offered a different manifestation of an immersive 3D world. Of the four, I suspect that augmented reality is most likely to be widespread soon; moreover, when it hits, it’s going to have a surprisingly big impact. Not just in terms of “making the invisible visible”—showing us flows and information that we otherwise wouldn’t recognize—but also in terms of the opposite: making the visible invisible.
Augmented reality (AR) can be thought of as a combination of widely-accessible sensors (including cameras), lightweight computing technologies, and near-ubiquitous high-speed wireless networks—a combination that’s well-underway—along with a sophisticated form of visualization that layers information over the physical world. The common vision of AR technology includes some kind of wearable display, although that technology isn’t as far along as the other components. For that reason, at the outset, the most common interface for AR will likely be a handheld device, probably something evolved from a mobile phone. Imagine holding up an iPhone-like device, scanning what’s around you, seeing various pop-up items and data links on your screen.

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Adubs said...

Read Halting State by Charles Stross. Everyone wore glasses similar to Bruce Sterling's "Spex."
I loved Stross'term of "CopSpace"