Documenting the Coming Singularity

Tuesday, August 19, 2008

Lifelike animation heralds new era for computer games

TimesOnline - August 18, 2008 by Jonathan Richards

'Emily' will set a new precedent for photo-realistic characters in video games and films, says her creator, Image Metrics

Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology.

Emily - the woman in the above animation - was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated.

She is considered to be one of the first animations to have overleapt a long-standing barrier known as 'uncanny valley' - which refers to the perception that animation looks less realistic as it approaches human likeness.

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Unknown said...

Now a days animation is also a good profession.The generation goes to the new type of technology where there is a new look.

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